Nvfbc steam link. Screen tearing is not an issue.

Nvfbc steam link Since /r/steamlink is private and potentially inactive, this is a place to discuss and share your experiences with the Steam Link hardware and Steam In-Home Streaming! The setting I changed is Settings > Remote Play > Advanced Host Options > "Use NVFBC capture on NVIDIA GPU". The picture on the TV seems to move and the overall colors change to what appears on my Laptop screen. Surely if you have the power to hardware encode it should be beneficial. Fraps is not installed nVidia Geforce Experience is uninstalled Shadowplay was disabled before uninstalling Geforce Experience Steam Broadcasting is disabled Steam tried different In-Home Have a steam link, trying to get setup with surround 5. After reading elsewhere on Reddit that the 5/10/23 Update The latest (May 9th Preview) update for the Steam Deck has resolved the Remote Play issue that I had. It uses Steam In-Home Streaming, I am Steam Link with a RTX2080 Super in the host and as client a Apple TV 4k. NVFBC is the encoder that is used once shadowplay is enabled for the first time. even though its running at 60 on the host. NVFBC will be returning in a Steam Client Beta update either tomorrow or Friday, along with some other useful features and hints. Doing this gives me a constant 60fps in all my games. I just realized as I was using it, that I could ask a simple question here on the forum to maybe get a hint on what causes the issue. But i do have 100Mbit estimated bandwidth with 0% packet loss PS3: When i do not stream BPM and stream my desktop steam link uses "desktop NVFBC NV12 + NVENC H264 encoder". Steam Deck OLED Available Now! Make Your OLED Dreams Come True! Use NVFBC capture on NVIDIA GPU: Enabled Enabled hardware encoding: Enabled (on NVIDIA GPU only because i have a 2060) —- Thanks everyone. I rolled back to the previous Hey all. After "Encoder:" it should say something depending on wether you have NVFBC turned on or off, and, then, "+ NVENC H264". I have a Steam Link and a Chromecast with Link installed, and neither of them works. I realize that the main difference is hardware VS software encoding. When i load it up, i can see it say NVFBC (at 1440p of course) and then when the gui renders (or game for that matter) it instantaneously switches to game-delayed, wont stick/do NVFBC period. If you are not on Steam beta, I suggest you try that. No luck, I just can't seem to get it to use NVFBC. I’ve noticed that if I use hardware encoding latency is about 35-40ms, but if I turn hardware encoding off it drops to about 12ms. All Discussions Artwork Videos News Guides Reviews Steam Link > General Discussions > Topic Details Kondziu Feb 24, 2019 @ 7:06am Capture methods: Steam D3D, Game Polled, NVFBC Encoders: x264 (software), And one more setting to check (this time from the Steam Link itself) is HEVC Video. but and some using NVFBC. Hey all, TLDR: When using NVFBC to steam to Steam Link, FPS is smooth but any static part of the screen would gradually becomes pixelated and very blocky. 3. That may well have been the problem then. I can't even remember changing that setting, and I hadn't encountered the problem before because for years I only used the Link for watching films off my PC in the living room, so it only presented itself when I started playing games on it again. For instance if you have a 1080p TV which is a 16:9 aspect, but your computer is running a 4:3 aspect resolution (such as 1600x1200, 1280x1024, etc) then what you see on your TV will fit into the The last time I used my physical Steam Link device, using NVFBC gets me artifacts like this when anything moves onscreen. Toggling the NVFBC option shows the client "HDR" popup come up every time it's toggled off. Also, I think you need to have Shadowplay enabled. When NVFBC is disabled, Steam uses NVIFR. 91 Nvidia driver for quite a few months until I've recently noticed that I am not encoding with NVFBC even though it is enabled in the options of the Steam Link settings and I do not have the GeForce Experience software installed. r/MiniPCs. #1. u I have been using the Link since Christmas and overall the experience and quality have been excellent but a couple of games have highlighted the issues with compression. mp4. I'm also running the latest kernel update (just ran the command) Setting the Go to Steam_Link r/Steam_Link I've tried changing the game from Fullscreen to borderless and to windowed, enabled NVFBC, HEVC, disable, and still got a black screen with audio and controls streaming fine! The only thing that I haven't tested was that Nvidia inspector thing as people said it makes performance worse, so at that point if the When starting Retroarch. In both case there is a lot of foliage, and in the case of Crysis, low anisotropic filtering, both of which, in motion can be very NvFBC patch allows to use NvFBC on consumer-grade GPUs. Try updating you drivers and turning NVFBC off if it is currently on. Steam Link connected by cable to a 100 MBit Asus router I tried the 615 and last Beta 620 Check the settings in your Steam Link. I'm basing my assumption on NVFBC being superior at 4k, on the fact that if i use gamestream I get flawless 4k streaming, whereas if i use steamlink app its absolute garbo performance wise. anyway, i did quite some research but still cant understand the pros and cons of NVFBC and NVIFR. Valve's Steam Link is a sleek, easy way to stream games from your PC to a TV elsewhere in your home. Turning off hardware encoding could be a helpful workaround while we figure that out. . Sometimes everything worked great, but from time to time, I got serious problms, mainly caused by a not working hardware encoding. Hi @all, I'm not sure if this is the right forum. sh instead. #2 < > Showing 1-2 of 2 comments . Not sure If it's a bug cus it's on beta or i am doing something wrong. Should I use it? I remote play over internet usually. Ever since I've been using my steam link I've noticed some games will run perfectly fine, 60fps 1080p On Use NVFBC capture on NVIDIA GPU - On Video - Beautiful Bandwith Limit - 75 MB/s Framerate Limit - 60fps Hardware Decoding - On HEVC Video - On Low Latency Networking - On Share Add a Comment. There are green dashed In the top left corner of the window, click Steam. However, lately the NVFBC encoder has been giving me really choppy playback. 1) changed the settings on my TV, turned overscan off 2) went into Steam settings:-Select Remote Play Hey all. log to pastebin. turn on "Display Performance Metrics". prefer to set my own settings and their game stream service is known to cause some interference/issues with steam streaming. Both of them have When streaming desktop from windows 8. So, I just upped the host with a quad core Xeon 3ghz and a GTX660, Things run smooth now on first glance, but I play with My deck bUt i noted that it's using NVFBC NV12 + NVENC H264, My PC has a 4070STi, on both PC and deck it's av1 setting turno on. NVFBC seems the only option for me, to make games like Dead or Alive 5, Street Fighter V and The Crew running in fullscreen. 1 is available. Sort by: So I've been using the 388. Older hardware tends to favor NVENC/NVIFR, but FBC does a better job capturing the full screen (specifically to games that run in "windowed fullscreen"). ? The setting I changed is Settings > Remote Play > Advanced Host Options > "Use NVFBC capture on NVIDIA GPU". HEVC being enabled can provide better stream quality but requires more processing power and so weaker hardware (like the Steam Link) might struggle with it. Also, you need to have the NVFBC option checked (turned on) under the Client Options in Steam Link. One with NVFBC ticked causing a green screen and picture roll over and a second picture with a properly working screen with hardware encoding without NVFBC ticked. To people comparing the Remote Play performance unfavorably to Moonlight, have you tried enabling "NVFBC capture on Nvidia GPU" in Steam's remote play options? Should theoretically work just as well, for the outgoing NVENC hardware encoding should be good enough. Likely no need to fiddle with the settings further to be I have a Nvidia 1050 TI card and a e8500 AMD dual core CPU at 3. #15 < > Showing 1-15 of 27 comments . I wish Steam let you manually set the encoder. Moonlight/Sunshine should let you do this #2 < > Showing 1 Steam Link was using software encoding, even though I specifically selected "Enable Hardware Encoding" in Steam settings. The following are settings that I tweaked during my troubleshooting that have provided me an overall more stable Remote Play experience. I have installed the Steam Link app in an AndroidTV and when I try to connect with my PC, a green screen appears. I started streaming and off-course that didn't work very well for most games. The only solution is to copy your steam library onto a separate folder on the host pc and then reinstall steam. I do have the Geforce Experience installed and ticked the "Hardware Encoding" and "Prefer NVFBC" in the settings, but I only get d3d10 nv12+ NVENC H264 to show up in Steam Big Picture and In Game using my Steam Link. Best. My guess is that this would be a conflicting resolution issue. Hi, I am using my hardware Steam Link connected in my home WiFi to stream different local co-op games from my PC connected via LAN. 1. It says my input lag is less than 1ms and display lag goes between 12ms and 50ms depending on the game. I am using the steam link app on a shieldtv. After that my FPS were back at 60 (but with NVENC only, because NVFBC caused problems, but that is my problem, maybe someone has an idea: - When I activate NVFBC (after installation of GF experience), I have NVFBC with NVENC for just a few seconds. steam link is the first I time try to stream my pc so plz bear with me. Now my games are running in game polled + NVENCperformance is terrible and some games get stuck on 30 FPS. All Discussions Artwork Videos News Guides Reviews Steam Link > General Discussions > Topic Details. GPU: AMD 6800xt CPU: Ryzen 9 5900x This behaviour seems out of the ordinary. I'll take a look at that. I was starting to investigate if something changed because my Witcher 3 performance (non-steam version) seems to be much worse than some time ago with another steam client version. Hi guys i just bought a steam link today and hooked it up to my TV i notice a few options that are available streaming quality, NVFBC capture mode, bandwith etc. If it says, "libx264", it's not working and, with For Steam Link to work, you're going to need a host computer running SteamOS or Steam Big Picture Mode on Windows (Vista or newer), MacOS (Yosemite or newer) or Ubuntu (12. I also don't use NVFBC, never needed it. When I force the Link to use NVFBC H254 as its hardware encoder it performs at its best but I cannot see the STEAM interface on the client and must launch games from the host. Big Picture looks ok, but as soon as I launch a game or minimize Big Picture, the display goes wonky again. Those settings you've listed don't actually work, you're falling back to ffmpeg, which is why you're getting the new artifacting issue. In my experience this used to be how Steam would stream windowed-mode applications. It typically is noticeable pretty often, and I have tried to resolve it in different ways. Reply reply More replies. When I turn the performance overlay on the display latency is under 20ms but the gameplay just doesn't look smooth at all. I made a TON of searches and found a bunch of stuff which I tried, such as enabling NVFBC Capture, limiting the resolution to 720p, enabling hardware decoding When streaming desktop from windows 8. HOW TO: Headless Host NVFBC works 100% of the time when I run headless and is the best performer on average for my setup across my library When starting Retroarch. I'm doing my best to optimize my streaming performance from my PC to my Steam Link, and it doesn't help that the In-Home Streaming settings can be vague about what they do. I'm curious if it's possible to get this latency down even further. On Use NVFBC capture on NVIDIA GPU - On Video - Beautiful Bandwith Limit - 75 MB/s Framerate Limit - 60fps Hardware Decoding - On HEVC Video - On Low Latency Networking - On Connection issue with wireless mouse. When I activate this option in host, I see in the information displayed that NVENC are activated (instead NVFBC) , but I feel that the game streaming works a little better (perhaps it's only a feeling). While not using it gives me worse performance (eg. 1 1070gtx, nvfbc, to rpi 3+ latest raspbian, mouse pointer cant move to far bottom right, I'm running my steam link to a TV. If I’m interpreting the performance stats correctly, Steam Link shows 44. Without NVFBC everything is smooth but with reduced frame rate because of the CPU load. Then upload your streaming. Sunshine doesn't use NVFBC, but uses the DXGI Duplication API on Windows, also NVFBC has been deprecated. Ive gone so far as emailing nvidia over it, and was told they arent going to waste their time as nvfbc is now considered deprecated. I use a TP-Link AC1200 router. NVIFR is the non-shadowplay encoder. If I force the Link to use QuickSync as the hardware encoder performance and graphics are just meh. NVFBC no longer works even when selecting it as my preferred choice. Shadow play was shut off and set client options to balanced. I'm also running the latest kernel update (just ran the command) Setting the PS1: i use stable versions of steam/steam link PS2: i also use a TP-LINK 5 port ethernet hub between my router and my link. But no NVFBC that definitely was earlier. You connect the Steam Link to your PC via HDMI, connect a controller, and play. CAVEAT: I have noticed that in SOME games, having this setting on Disabling NVFBC in Steam Link fixed this - apparently you need to do this, or uninstall GeForce Experience. After turning it off AND restarting the computer, I am able to see "Encoder: Desktop NVFBC NV12 + NVENC H264" on the steam performance overlay. Nvidia gamestream (and moonlight) doesn't seem to have the same issue so I'm hoping the same could be done with the steam link. Keep encoding on for host Set stream quality to beautiful Turn shadowplay on for my card but set it to manual (This makes it use your GPU to do encoding instead of binding it to your CPU). I gather NVFBC is depreciated now and isn't supposed to - Set back Steam Links firmware on factory default and auto update later. This also happens with the android client btw. 1 Using a Vizio V51-H6 sound bar, have surround working with other systems like Netflix and Movies, so it's correctly setup within the TV. Then join the Steam Client beta and enable Nvidia encoding and NVFBC. Quality too. NVFBC will generally give a better result, but it will vary by game and circumstance, and whether or not you get the screen tearing bug. Balancer. I don't know if there is some compression used with steam link that Moonlight doesn't use. Since there isn't shadowplay anymore I tried activating the overlay, tried activating instant replay. *** UPDATE 3 *** So disabling NVFBC does stop screen tearing but it definitely has an impact on performance too, so I'm not sure exactly what this does - but I wouldn't say it's a viable option. Only "HEVC" is absolutely not working for me. i now use the app (out of necessity for 4k) and its still the case. 1 Mic- Disabled Input- Enabled Controller overlay- default button Launch- Big Picture Bandwidth- I've used Auto and unlimited ( on Ethernet) Framerate-60 for most games, 120 if it's something worth higher. captainbozo01. The moment I move in game or change scene it will go away. Settings: Refresh rate app: startup 2160p 60hz or 1080p 120 hz (set this to the resolution and frame rate you'd like to hit) Steam link: Video- Beautiful Audio- Stereo or 5. I used to be able to have everything off except for NVFBC and that used to give me the best performance and picture quality. Screen tearing is not an issue. I can use Steam link normally, but the moment I toggle HEVC on it, the screen "begins" at the middle of my TV instead of the top, resulting in only the top half appearing on screen. reddit. (Host has "NVFBC" and general "Nvidia encoding" active and on the client "HEVC" is disabled - but i tried all different variations with the same result). Game display latency is about 13-16ms fluctuating at 60fps 1080p with beautiful settings 30Mbps. It doesnt work on the steam link app over shieldtv i know that much. This is on stable not beta. My laptop display looks just fine, however the mirrored display on the TV that the Steam Link is connected to isn't correct. the nvidia forums. the hardware link is actually designed for 1080p, anything higher is at best iffy. Per page: 15 30 50. 2. Developed by Valve, Steam Link allows you to access your entire Steam game library from the comfort of your couch. Is there a way to force Whenever I enable nvfbc, games have screentearing, it's unplayable especially at 4k. My husband and I purchased a Sony Bravia X900F 4k android TV with the Steam Link app on it and have been testing attempting to play games on it. Hello I use Steam Link to play in my sofa. Since /r/steamlink is private and potentially inactive, this is a place to discuss and share your experiences with the Steam Link hardware and Steam In-Home Streaming! is the fact its the workaround for a few of the shader heavy retroarch cores streaming to a black screen if not using NVFBC. 1 1070gtx, nvfbc, to rpi 3+ latest raspbian, mouse pointer cant move to far bottom right, it moves on host but not on client, there is like offset 200 pixels on client vs host. ; Click In-Home Streaming in the left menu. Dec 5, 2016 @ 9:16pm NVFBC for me is twice as fast (goes from 30 to 60 fps in graphics heavy games like ROTR Steam Link doesn't have this issue. I'm running my steam link to a TV. You can use either one, or both. 1 surround, it does detect on the client that 5. 4 Dongle. r/nvidia. exe through steam link I get a black screen with sound on my TV, on my computer everything works just fine, it used to work perfectly without any troubles. I've mentioned both issues to the developers in the discord a while back, but the current settings won't be sticking Since /r/steamlink is private and potentially inactive, this is a place to discuss and share your experiences with the Steam Link hardware and Steam In-Home Streaming! and as said you need to disable NVFBC, go to steam settings -> Remote Play -> Check 'Enable Advanced Host Options' -> uncheck 'Use NVFBC capture on NVIDIA GPU' Hey, I'm pretty new to streaming and i like to know some things. ; Check the box next to Enable streaming. Im running this thing with a intel 3. ----- NvFBC Bug ----- The first issue we ran into was that ALL of the test games streamed from my Husband's PC to the Steam App Steam Link. Set the Quality to Balanced and try streaming a couple of games. 24 ms streaming latency (display), which is the total streaming latency. The weird thing is if I My desktop and the Steam link is hardwired to my router. 04 @ Gnome 42. 4 quad with a 970 and 12 gb of ram, as for the TV its a standard 40+ inch Samsung HDTV just below my room. In the past i found NVENC performed better as well. More posts you may like Related Steam Gaming forward back. Looks great on the monitor 6 feet from me on the PC. Sort by: Since /r/steamlink is private and potentially inactive, this is a place to discuss and share your experiences with the Steam Link hardware and Steam In-Home Streaming! Turn off encoding on the steam link Changed today and having it on is working better. Share innovative configs and tricks, ask for tech support, and read news about everything controller and couch gaming in the Steam ecosystem. r/SteamDeck. Date Posted: Nov 30 Hey all, TLDR: When using NVFBC to steam to Steam Link, FPS is smooth but any static part of the screen would gradually becomes pixelated and very blocky. It should be fixed in the latest version, but maybe it's only been fixed in the beta version of Steam. Top 4% Rank by size . The only issue I have is the input lag. I owned a PC with a E8400 and a HD4850 and a netbook connected to the tv with some AMD 8250 integrated crap. Reply reply Nvidia site says nvfbc is deprecated. Date Posted: Nov 30 Sunshine doesn't use NVFBC, but uses the DXGI Duplication API on Windows, also NVFBC has been deprecated. Make sure that your PC is wired to your router One of the largest causes of problems on wireless networks is interference. H. Whenever I launch Link I just got my steam link today and so far I like it. A Hey, I am using my Steam Link to connect my PC from the studio to my bedroom to play some games with my gf. This is kind of like an ELI5 type thing because some of these settings I've got my Steam Link connected via ethernet to the same network my PC is on (no powerline adapters) and I've noticed if I ever try and stream CEMU with my Steam Link, the display isn't as smooth as other games. Some times the Geforce experience software completely screws itself and shadowplay needs to be toggled My guess is that this would be a conflicting resolution issue. ” I love Steam Link seamlessly switching screens when dragging my mouse between the two, but the audio solution is not ideal. PXL_20220721_004629390. Fraps is not installed nVidia Geforce Experience is uninstalled Shadowplay was disabled before uninstalling Geforce Experience Steam Broadcasting is disabled Steam tried different In-Home I am using the Steam Link App for Samsung 4k TVs. Valve’s ลิงค์ Steam เป็นวิธีที่เรียบง่ายและสวยงามในการสตรีมเกมจากพีซีไปยังทีวีที่อื่นในบ้านของคุณ คุณเชื่อมต่อ Steam Link กับพีซีของคุณผ่าน HDMI เชื่อมต่อ Go to Steam_Link r/Steam_Link I've tried changing the game from Fullscreen to borderless and to windowed, enabled NVFBC, HEVC, disable, and still got a black screen with audio and controls streaming fine! The only thing that I haven't tested was that Nvidia inspector thing as people said it makes performance worse, so at that point if the Steam Link with Remote Play technology delivers real-time video encoding over a custom low-latency network protocol. 28 drivers NVENC can be enabled, but I have an option to activate NVFBC. I do see that I get much better performance with NVFBC, stable 60fps + 1080p but quite a lot of ppl are saying NVIFR is better Use NVFBC capture on NVIDIA GPU; Enable hardware encoding on NVIDIA GPU Once optimized, Steam Link latency comes to within one frame of GameStream. I get very poor 4fps playing 'XCOM Enemy within' at 1920 x 1080. With the current (non-beta) client, the active Messed around with my Link today and the different encoders. I've got a GTX 1060 though and the steam link still seems to work well. A place for everything NVIDIA, come talk about news, drivers, rumors, GPUs, the industry, show-off your build and more. The three games were Bioshock Infinite, Tomb Raider 2013, and Rocket League. 76 version. There are green dashed Problem has plagued me for a LONG time. Streaming on steam link to my bedroom tv is very slow with slow encoding always displayed when 'Display Performance Metrics' is set. When you play a game using Remote Play, video and audio are sent from your gaming PC to another device. Even happens if i try to use moonlight instead of steam. But steamlink looks garbage alongside being slow and getting visual artifacts. NVIFR Slightly more complicated and less performant than NVFBC, this can capture a single application. As soon as I activate it in steamlink and NVFBC? And is the Steam Link app on Windows 10 superior to the hardware device? Or does it depend on the machine it's running on? And in which case, at what point does even a weak computer become better? Share Add a Comment. Upon loading the steam link app on the Android Sony Bravia 7 TV (version 1. It generally only works sensibly in fullscreen mode. I'm not sure why you'd get a green screen with NVFBC capture. Sort by: Best. Try a stream first with it enabled and then with it disabled and see if you get better results from either. Turning off hardware encoding fixes the pixelation problem but in some game I get lower FPS So some quick info about my setup, My Host PC: i7 4771 @ If you use Steam Link to play Honkai Star Rail on another PC (like me from my couch and treadmill), you may notice that remote inputs don't work - controller, mouse, or keyboard. After you reinstall the steam, this issue will be fixed until it breaks again. Turning off hardware encoding fixes the pixelation problem but in some game I get lower FPS So some quick info about my setup, My Host PC: i7 4771 @ Steam Link Streaming. Dentifreak. Where can I find it? The new Android Steam Link update allows for HDR streaming. 04 or newer). that directed me to change Steam Setting via Steam >> Settings >> Remote Play >> Enable Advanced Host Options >> Use NVFBC capture on NVIDIA GPU (enable this). Dear all! First of all: English is not my native language, but I will try my best. Feb 7, 2019 @ 9:02am Flickering with NVBFC NVFBC and NVENC do different things and are not mutually exclusive. if you have an igpu (intel uhd or ryzen vega), you can set that to do the encoding and will not impact gaming fps at all While this is true, unfortunately many people (myself included) with a separate Intel igpu are unable to do this through the steam link app on Nvidia shield pro for reasons not well understood. The encoder decision is made by the Steam Client, not the Link. m0n Nov 2, 2020 @ 5:38am nvfbc causes screen tearing As the title says. NvFBC-Relay has a mostly static performance cost of 2-3%. Assuming that ethernet and powerline (homeplug) adapters aren't an option for you, there are several things you can do to improve your wireless Steam Link experience. I've set the correct resolution, set steam to change display resolution to match device, tried with and without hardware encoding, monitor on and PS1: i use stable versions of steam/steam link PS2: i also use a TP-LINK 5 port ethernet hub between my router and my link. I'm using an nvidia 1060 GPU, and set the maximum resolution on the Pi to match the client resolution. vatiquette. some DX12 games being capped at 30 fps). Controversial. Anyway I wanted to try NVFBC to see if there was a difference but even when I activate it the stream says D3D10 nv12 + NVENC. Steam Link Features I'm going to have to try using "Use NVFBC capture on NVIDIA GPU" I've been using Steam Link to play games on my TV every now and then and have been using default settings. Steam Link > General Discussions > Topic Details. Open comment sort options. I'm pretty sure I do. With the discontinuation of GameStream, the easiest way to stream games from a PC to Shield TV is using the Steam Link application. Balancer but based on what Steam Link is telling me its either NVFBC and 60fps or 30fps without it. The new Android Steam Link update allows for HDR streaming. With just Desktop NVFBC, I was getting pretty solid FPS, decent image quality, and minimum lag on most games I played, but now, that just isn't the case. I owned the steam Link for around two years now. Also having this issue. Nov 14, 2015 @ 3:57pm 1. New. This is the first time this has occurred. Fraps is not installed nVidia Geforce Experience is uninstalled Shadowplay was disabled before uninstalling Geforce Experience Steam Broadcasting is disabled Steam tried different In-Home If steam link can do this fine, why can't steam deck? I've tried in home in red dead and PGA tour. Trying to stream from my PC to my Steam Link device and by gosh is it laggy (playing The Binding of Isaac). Just tested after recently purchasis a Shield TV Pro, but I have other problems there (the steam link app can't seem to do 4k streaming without severe performance hits) < > Dear Nvidia: Since you are officially recommending Valve’s Steam Link software as a replacement for GameStream when it is discontinued, won’t you please give Valve access to the framebuffer so your customers’ remote play experience won’t be drastically worsened when you shut it down? Steam link works better with NVIFR than NVENC The NVFBC switch is currently only available in the Steam client beta but if you have had issues with that in the past I can see why you would hesitate to go down that road again. Playing remotely about 30km away over the internet on fibre to fibre network with 7ms latency. Greg very well might have a I'm trying to make the NVFBC to work with Steam Streaming to Steam Link and so far have had no luck. I do see that I get much better performance with NVFBC, stable 60fps + 1080p but quite a lot of ppl are saying NVIFR is betterso what is going here? Like most people I’m disappointed about the news that Gamestream will be discontinued and I’m looking for an alternative. All Discussions Artwork Videos News Guides Reviews. But since a few days (maybe a week or two) I have strange issues with in house streaming. If you streaming vulkan games has been broken since i began using steam link hardware yeaaaars ago. I cant use NVFBC at all with retroarch. I've mentioned both issues to the developers in the discord a while back, but the current settings won't be sticking Making sure all setting settings in steam are set up appropriately really helps. With 361. Here is My Setup: Stream-Host: Windows 10 Pro (Insider Preview) 64 Bit GPU: Nvidia Geforce GTX 870M (Driver: 361. With this encoder games are way better!! Steam Link. This problem occurs on Horizon Zero Dawn. Steam Link Setup Guide. So far I can live with the quality but the half of second input lag is really bringing this down. Do you have to have the 'Prefer NVFBC capture method' ticked in the steam settings as I've never had this turned on? Is it faster with this turned on? #2. Encoding is game polled I will be getting my brand new Steam Link tomorrow :) I have read the FAQ (and a bunch of posts), but I still have some questions about the best performance for my setup. sh , except you have to use patch-fbc. This guide will help you configure your SHIELD and GeForce gaming PC for the lowest latency experience and up to 4K resolutions. Steam Link. Does anyone know if it's possible to display the actual game framerate when playing with Steam Link? The performance overlay only shows the streaming fps, turning the fps display on in Steam doesn't work in Big Picture mode, FRAPS causes many games to crash on loading, turning fps on in NVidia Shadowplay only shows it on the host computer. Both are fuzzy/pixelated, with a low frame rate. 12) after having linked the PC and paired it correctly (all green ticks before clicking Start Playing) the screen remains black with the bottom ‘Tip’ banner showing and a blue and I realized that enabling the in-game overlay in NVIDIA GeForce Experience causes the encoder to use software (BitBlt RGB) instead of hardware (NVFBC). what settings and encoding/decoding options works the best? below are my pc's info -Intel i5 4460 -GTX 970 -WD Blue 1TB -Samsung Evo 850 120gb -2x 4GB Hyper X Ram -Deepcool 500w PSU thanks steam link is the first I time try to stream my pc so plz bear with me. Use NVFBC capture on NVIDIA GPU; Enable hardware encoding on NVIDIA GPU Since /r/steamlink is private and potentially inactive, this is a place to discuss and share your experiences with the Steam Link hardware and Steam In-Home Streaming! The setting I changed is Settings > Remote Play > Advanced Host Options > "Use NVFBC capture on NVIDIA GPU". This Subreddit is community run and does not represent NVIDIA in any capacity unless specified. Runs well considering its running on wifi. It leverages a First do a factory reset of the Steam Link to make sure you remove the 100mbps hack and any other manual tweaks; it solves nothing and causes tons of problems. So I no more need to uninstall/reinstall GeForce Experience to do this. I`ve looked at the settings of the latest Steam client and I couldn't find there an option to use NVFBC method, only simple Nvidia hardware encoding and nvidia shareplay as an option. Don't forget to restart Steam on HOST PC I thought I'd share my experience here. With this encoder games are way better!! I have a Nvidia 1050 TI card and a e8500 AMD dual core CPU at 3. Streaming works fine,, however I have problems using my two controllers a XBOX Series X controller connected via Bluetooth and a 8bitdo Ultimate 2C connected either via Bluetooth or via the 2. We already have many SteamLink boxes, but this is the first time we've had the app. If I enable NVFBC, frame rate is fixed but I get lots of stuttering and frame drops (?) which makes the game look worse than the non-NVFBC, 45ish fps mode What's the problem here, Steam link or the game itself? I didn't have similar issues Rocket League streaming to Steam Link over power line 60fps then dips down into the 30s or less when using the steam link. Q&A. Try it if you want, works for me on Windows 7 64bit. It should be applied same way as NVENC patch. 16 Ghz. Effectively a direct copy of the framebuffer irrespective of which application(s) drew it. Top. Normally, everything works great. It used to work until I got the latest beta update. I made a TON of searches and found a bunch of stuff which I tried, such as enabling NVFBC Capture, limiting the resolution to 720p, enabling hardware decoding If your server is Linux and you have an NVIDIA card, I would also recommend applying the NVFBC consumer card restriction removal patch[1] to your driver libraries to allow you to capture directly from the GPU rather than X11/Wayland. Since /r/steamlink is private and potentially inactive, this is a place to discuss and share your experiences with the Steam Link hardware and Steam In-Home Streaming! NVENC hardware encoding should be good enough. If I enabled Prefer NVFBC on the Link options screen each of these So I started using remote play with the steam link app and get a few dropped frames here and there and compression artifacts. I use SL on my shield and it’s perfect in comparison to Moonlight except for HDR support and controller input modifications (like special controllers). The steam link hardware was only capable of 1080p60 output and the reason it was discontinued was because most TVs sold now and have tried the NVENC and nvFBC options, alongside having Steam port forwarded on my router, and have tried everything I've been told to try (Including the Prioritize Network Traffic option), and it So to preface, I have a quite decent playback using steam link app on windows 10. I recently installed GeForce experience with most recent drivers and most updated beta steam link. Old. Essentially, use NVFBC for low-end CPUs when NVFBC Captures the framebuffer (front buffer) without any involvement from OpenGL or Direct3D. Main target operating system is GNU/Linux , but for Windows support see win (clickable) . I get very poor 4fps playing 'XCOM If you render in windowed mode and use NVFBC, it is going to capture the entire screen including your desktop and other unrelated windows. I have hardware decoding enabled on both host and client. However, this only works when I toggle off the NVFBC capture setting on the host. Dec 17, 2015 @ 6:18am nice ! because when I was using NVFBC, all my games were running at 60fps without any lag ! Sunshine doesn't use NVFBC, but uses the DXGI Duplication API on Windows, also NVFBC has been deprecated. I hmmm, interesting. Turning off hardware encoding fixes the pixelation problem but in some game I get lower FPS So some quick info about my setup, My Host PC: i7 4771 @ Having a horrible time trying to get Steam Link working with my Steam gaming PC over wired connections. For future readers, switching your Deck to Stable first and then your Steam Client ***It Keeps Getting Better and Better*** The place for all Steam Input supporter controllers and Steam Link users. Only way to know for sure is try it yourself and see. My original post will remain at the bottom. Specifically, Modern Warfare and the All Ghillied Up level and Crysis. NVFBC is the API for grabbing the frame buffer while NVENC is the encoding chip on your GPU that puts those frames together. 1) changed the settings on my TV, turned overscan off 2) went into Steam settings:-Select Hi, I just updated my NVIDIA graphics card driver to the latest 384. There is "slow encode" on the screen and the encoding switches from hardware to the much slower Steam Link. Remote input and multiplayer voice are sent back to the gaming PC, all within milliseconds. It's a known issue with the NVFBC encoder (NVIDIA ShadowPlay) and the Steam Link that bandwidth is limited to 30Mbps maximum, however I just discovered that it works up to 100Mbps yielding superior results to what I've experienced before. When I tried streaming games from Steam Link the display is distorted, and large yellow and green opaque bars appear at the bottom half of the screen. What exactly is "Hardware Encoding" for the host PC (or "Hardware Decoding" for the client for that matter)? What does it do, and how does it impact my performance? Steam Link doesn't have this issue. To use controllers with steam, the games need to be launched Apperently there is a way to turn off the NVFBC capture on Nvidia GPU but I don't have that Is there any at all alternative way? Share Add a Comment. I have a wired connection and the settings set for Maximum quality. These 3 games are the only ones that have problems to run in fullscreen (and Cemu Emulator). I tried to stream with my phone and everything works perfect. This causes major stuttering in my case, so NVFBC is required for me. Dec 18, 2015 @ 8:46pm So where has my NVFBC There was a bug where NVFBC was showing 60fps even when it was much lower I read that and I noticed that. I have wired connection, an I5 with a GTX 970 and installed the latest drivers this morning. So When using Steam Link, I get a slight stutter. If your PC is trying to send data to your router while your router is sending that Valve recently released Steam Link for Android (and, If your system has an Nvidia card, I recommend clicking on Advanced Host Options and checking “Use NVFBC capture on NVIDIA GPU. cho. ; Click Advanced I have my desktop paired to the Steam Link and it says the signal strength is good, but when I select play to connect to the computer, I just get several seconds of a black screen. I also tried the newest available drivers (non Geforce Experience) but NVFBC was still not working. In the steam link settings I have it forced to use HDMI and 5. Problem has plagued me for a LONG time. Whelp, until steam replaces it with a successor, its certainly not deprecated for steam link/steam link app users! Ive been to the steam forums. I gather NVFBC is depreciated now and isn't supposed to work in Windows 11. I'm using the Steam Link to connect to my laptop. The tearing is only present when NVFBC is acitviated in the Steam host options. CAVEAT: I have noticed that in SOME games, having this setting on leads to a black screen, so I have to remember to turn it off or on depending on the game I will play. the solution i use is using nvidia profile inspector (if on windows, unsure if linux version exists) and editing the games driver profile to force OGL blit Copy link Copy link Go to nvidia r/nvidia. ; Select Settings from the drop-down menu. Whenever I enable nvfbc, games have screentearing, it's unplayable Since /r/steamlink is private and potentially inactive, this is a place to discuss and share your experiences with the Steam Link hardware and Steam In-Home Streaming! and turn on the setting for "Change desktop resolution to match streaming client" (I also turned on "Use NVFBC", as I've heard others recommend this setting). Then it shows the steam logo and takes me back I use my PC to stream to the Steam Link app on my Apple TV. Although I am getting 130ish fps on my PC (9700K with 3080) this drops to 45ish using steam link. Streaming via Geforce Experience is super smooth. *** UPDATE 3 *** So disabling NVFBC does stop screen tearing but it definitely has an impact on performance too, so I'm not ***It Keeps Getting Better and Better*** The place for all Steam Input supporter controllers and Steam Link users. Yeah, I have found a few games that don't support borderless I tried the current release and the beta version of both steam on my host PC and the steam link app. Here is a link to two pictures. RTX 4080, i9-12900k, Acer Predator XB273K Display. I tries both on my samsung tv and android phone and no change. Is this intended behavior? Edit: Restarting everything has I am confused regarding the different codecs that are used. 265 maybe. Make sure you have NVFBC and NVENC running in the statistics for 60 FPS desktop streaming. I have tried checking different options but no matter what I do it wont run I don't know that much about the hardware enoding technology being used but ever since the 388, my encoder has changed form Desktop NVFBC to a combination of NVFBC and NVENC. When I view the graph in the peformance information while streaming, the vertical marker which is seen where If steam link can do this fine, why can't steam deck? I've tried in home in red dead and PGA tour. In steam big picture mode I see the encoder is steam d3d10nv12 + nvenc h264 and I am getting 60 fps. I've set the correct resolution, set steam to change display resolution to match device, tried with and without hardware encoding, monitor on and I realized that enabling the in-game overlay in NVIDIA GeForce Experience causes the encoder to use software (BitBlt RGB) instead of hardware (NVFBC). 75) 2GB Desktop GPU: Intel HD 4600 1GB CPU: Intel i7-7420HQ RAM: 8GB Steam-Client: latest Beta-Build Client 1: Copy link Copy link Go to SteamDeck r/SteamDeck. Ubuntu 22. My PC specs are: CPU: AMD FX-8320 Eight Core Processor Use NVFBC capture on NVIDIA GPU [√] Enable hardware encoding [ ] Enable hardware encoding on NVIDIA GPU [√] Enable hardware encoding on AMD GPU [ ] Enable hardware encoding on Intel GPU Number of When starting Retroarch. In the last few days I noticed a lot of tearing in the games. hulupu qunr fldshm siun pxnrjq xcky qvaxbi rvkohn arbmcoh xidnuk